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This type of analysis of fictional works has a long history:
Started in the early 20th century,
“the Sherlockian game (also known as the Holmesian game, the Great Game or simply the Game) is the pastime of attempting to resolve anomalies and clarify implied details about Sherlock Holmes and Dr. Watson from the fifty-six short stories and four novels that make up the Sherlock Holmes Canon by Arthur Conan Doyle. It treats Holmes and Watson as real people and uses aspects of the canonical stories combined with the history of the era of the tales’ composition to construct fanciful biographies of the pair.” – Wikipedia
If you live in Lakewood, you’re welcome to come into the library
and look under Mystery-Doyle for William S. Baring-Gould’s “The Annotated Sherlock Holmes,” which is bigger than most sefarim (though its margins are rather large, and not always filled up).
Baring-Gould, the author of a fictional biography of the detective, was perhaps the game’s greatest player, and the creator of the method of determining what year a story took place in by comparing the weather in the story with that reported by a newspaper for that date in the years of the story’s period.