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Another get-the-fewest-points game, in which all players
choose the card they’re going to play at the same time.
6 nimmt! (aka Take 6(!), Take 5(!), Category 5, and Slide 5)
2-10p (very few or many players not recommended) / 8^ / 45m
The object of the game is to score the fewest points, which come from
cards that players will be taking over the course of the game.
The game consists of a deck of cards numbered 1-104 (we’ll talk about
how many points they’re worth later). Gameplay revolves around four
piles of cards. One card is placed on each pile to start, and the players
each start with 10 cards in their hands.
In a round, each of the players chooses one of their cards to play and
places it face down before them. The players then reveal their cards
simultaneously, and the cards are then placed onto the different piles
in lowest-to-highest order, as follows.
Each card is placed on the pile whose top card is the closest to it from
below (the highest number that is still lower than the card’s number).
For example, the 100 would always go on top of the 99 if it was there,
followed by the 98, etc.
If a card is not higher than any of the top cards of the 4 piles,
the player whose card it is must choose a pile and take all the
cards in it to keep, and the card they played then becomes
the top (and only) card of that pile.
If a pile reaches 6 cards, the player whose card was the 6th
must take the first 5 cards to keep, and the card they played
then becomes the top (and only) card of that pile
After 10 rounds, the players have no cards left. Scores are counted up,
and if any player has a score higher than 66, the game ends, and the
player with the fewest points is the winner. If no player has reached
66 points, all the cards are reshuffled and the game starts again,
with players keeping the points they had scored so far.
The point values of the cards are as follows (they have point symbols
on them, so players don’t have to remember all of this when scoring):
Numbers ending with a 5 – 2 points.
Numbers ending with a 0 – 3 points.
Doubled-digit numbers (11, 22, etc.) – 5 points.
“55” – 7 points (it’s doubled and ends with a 5).
All other numbers – 1 point.
This game is pretty high on luck. For a little more predictability and less
chaos, use only cards equal to the number of players times 10, plus 4
more, starting from 1. (For example, with 4 players, 1-40, plus 41-44,
or with 3 players, 1-30, plus 31-34.)